8BitDo Ultimate 2C Wireless Controller
Hall-effect sticks and L4/R4 bumpers with low-latency 2.4G dongle for 60 FPS Sync Attacks and Legion positioning.
Across 30 releases in twelve days between 2026-11-03 (0.1.0) and 2026-11-15 (1.18.0), captainj-sparrow and @capibawa evolved Astral Chain Recomp from an initial Windows Vulkan boot into a feature-complete x86_64 Windows and Linux port with locked 60 FPS combat/cutscene timing, DLSS/XeSS/FSR 3, 48:9 ultrawide, HDR10, and radiance cascade GI.

What changed in the latest wave of graphics, memory, and campaign-completion updates.
Fixes a crash right before the ending credits roll (#112, #113) so the entire campaign finishes cleanly. Adds a fourth Ambient Occlusion setting, ao = gi (High + bounce light), using screen-space radiance cascades (~0.9 ms over high at 1472x828 on Arc 140T) so brightly lit walls and floors cast colored bounce light onto characters.
1.15.0 rebuilt SSAO V2 so distance fog never reveals dark silhouettes; 1.16.0 introduced the draw_distance slider (100-400%) to push LOD transitions farther out and reminded users of one-click updates; 1.17.0 upgraded ao = high to horizon-based SSGTAO that respects neon signs and glowing Legion trim.
1.13.0 added F12 No-HUD mode and solved cutscene/movie audio drift via real-time in-engine cutscene pacing plus 30 FPS VP9 catch-up. 1.14.0-1.14.2 fixed a 4K memory corruption bug (including File 02 footprint scanning) and added RecompLauncher integration.
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| Version Tag | Date (UTC) | Engineering Changes | SHA-256 Prefix |
|---|---|---|---|
1.18.0 | 2026-11-15 | Fixes crash right before ending credits (#112/#113); adds ao = gi screen-space radiance cascade bounce lighting. | Win: 896fd6884487...Lin: 0427ce5bff08... |
1.17.0 | 2026-11-14 | Upgrades ao = high to emissive-aware SSGTAO so glowing signs, lamps, and Legion trim are never darkened. | Win: 6369ca18794d...Lin: 23e211b2a067... |
1.16.0 | 2026-11-14 | Adds [display] draw_distance (100-400%) scaling model LOD switch distances; highlights 1-click installer updates. | Win: 44340147f6e6...Lin: 3446c2e6958e... |
1.15.0 | 2026-11-13 | SSAO V2: masks occlusion behind atmospheric fog and glass so silhouettes never bleed through haze. | Win: d8c2196f85c4...Lin: 20d8225777cc... |
1.14.2 | 2026-11-13 | Fixes 4K heap/render-target memory corruption (File 02 footprint scan crash) and adds recomplauncher.json support. | Win: 06f855521ca1...Lin: 19d2b24e3336... |
1.13.0 | 2026-11-12 | Adds F12 No-HUD toggle; fixes cutscene & pre-rendered VP9 movie audio sync after frame hitches. | Win: e93900667895...Lin: f2bececdcd7e... |
1.12.0 - 1.12.2 | 2026-11-12 | True Hor+ Ultrawide support (16:10 to 48:9) with corner-anchored HUD; 1.12.2 adds VRAM panic mode for black textures. | Win (1.12.2): 569956f5d4db...Lin (1.12.2): 43f48cd69185... |
1.10.0 - 1.11.0 | 2026-11-11 | Motion-vector reconstruction for DLAA / XeSS Native AA (1.10.0-1.10.1) and full DLSS, XeSS & FSR 3 upscaling modes (1.11.0) with native-res HUD. | Win (1.11.0): e9f0591c52be...Lin (1.11.0): d65744a6dc57... |
1.8.0 - 1.9.0 | 2026-11-10 | Background ASTC texture prep eliminating spawn hitches (1.8.0); unlocked 60 FPS in-engine cutscenes while keeping VP9 videos at 30 FPS (1.9.0). | Win (1.9.0): a8108a4beec1...Lin (1.9.0): 2726045fb17b... |
1.7.0 - 1.7.1 | 2026-11-10 | Native 1440p & 4K output_res, +15% CPU throughput, Wayland frame-delay fix, and Steam Deck 720p config migration. | Win (1.7.1): a7e778fa57dc...Lin (1.7.1): 81b155787a1d... |
1.5.0 - 1.6.0 | 2026-11-09 | FOV slider + F10 overlay shortcut freeing Chapter 10 L3 + R3 Fusion (1.5.0); complete 60 FPS Assault Attack & action timing fix by @capibawa (1.6.0). | Win (1.6.0): f98e4ac253c7...Lin (1.6.0): 3ca72b2855fa... |
1.2.0 - 1.4.3 | 2026-11-06 to 08 | First Linux x86_64 AppImage (1.2.0), automatic Xbox/PlayStation controller prompts (1.4.0), and dedicated GPU memory mirror (1.4.3). | Win (1.4.3): 8c8021fcbe17...Lin (1.4.3): a11e685dcfe7... |
0.1.0 - 1.0.0 | 2026-11-03 to 04 | Initial Windows Vulkan release (0.1.0), 60 FPS gameplay + 1.0.1 update requirement (0.3.0), and ahead-of-time shader compilation (1.0.0). | Win (1.0.0): 16be9414ab4b... |
AC-Recomp v0.1.0 | 2026-10-19 | Separate swaymun/AC-Recomp Apple Silicon macOS preview via MoltenVK (reaches File 01 highway chase at 30 FPS on M-series Macs). | DMG: e71aa3922b8d...ZIP: 891337ae4621... |
Drop any historical or current setup archive below to identify its exact version tag and verify integrity locally.
Astral Chain Recomp uses SDL3 for low-latency gamepad input, rumble curves, gyro aiming, back paddles, and automatic Xbox or PlayStation prompt detection.
Hall-effect sticks and L4/R4 bumpers with low-latency 2.4G dongle for 60 FPS Sync Attacks and Legion positioning.
Drift-free Hall sticks, physically swappable ABXY faceplates (pad_layout = xbox or nintendo), and motion gyro via SDL3.
Symmetrical dual-stick layout with Switch/X-Input modes, motion aiming for Bow Legion, and rear paddles (`lpaddle1`/`rpaddle1`).
TMR electromagnetic sticks and 1000 Hz polling for tight 360-spin and Perfect Dodge input windows on Windows and Linux.
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Upgrading older installs, save compatibility, and upstream commit history.
Yes. Unpack Astral.Chain-Setup-1.18.0-windows.zip (or run the 1.18.0 Linux AppImage), select Update my installed game, and choose your existing Astral Chain folder. Your profile/save/ files and custom astralchain.ini keys stay untouched.
captainj-sparrow and @capibawa ship focused, self-contained releases immediately after landing major graphical or compatibility milestones (followed by fast point hotfixes like 1.10.1 for NVIDIA DLAA, 1.12.2 for VRAM panic mode, and 1.14.2 for 4K heap safety).
Linux AppImage builds debuted in 1.2.0 (2026-11-06) and matured rapidly with the 1.7.1 Wayland frame-pacing fix, Steam Deck auto-profile migration, cpu_boost governor hinting, and built-in FSR 3 upscaling.
Every release tag and commit diff is public under the MIT license at github.com/captainj-sparrow/astral-chain-pc-recomp/releases.