Release History & Engineering Patch Notes

Across 30 releases in twelve days between 2026-11-03 (0.1.0) and 2026-11-15 (1.18.0), captainj-sparrow and @capibawa evolved Astral Chain Recomp from an initial Windows Vulkan boot into a feature-complete x86_64 Windows and Linux port with locked 60 FPS combat/cutscene timing, DLSS/XeSS/FSR 3, 48:9 ultrawide, HDR10, and radiance cascade GI.

1.18.0 LatestPublished 2026-11-15 (credits crash fix + GI)
30 PC/Linux TagsRapid daily engineering iterations on GitHub
1-Click UpgradeUpdate existing installs without re-dumping
High-speed NVMe solid-state storage illustrating fast incremental C chunk rebuilds and one-click port updates
Because astralchain-install.json tracks extracted RomFS and cached C objects, upgrading from an older 1.x build to 1.18.0 takes roughly one minute.

Recent milestone highlights (1.14.0 through 1.18.0)

What changed in the latest wave of graphics, memory, and campaign-completion updates.

1.18.0 · 2026-11-15

Ending Credits Fix & Bounce GI

Fixes a crash right before the ending credits roll (#112, #113) so the entire campaign finishes cleanly. Adds a fourth Ambient Occlusion setting, ao = gi (High + bounce light), using screen-space radiance cascades (~0.9 ms over high at 1472x828 on Arc 140T) so brightly lit walls and floors cast colored bounce light onto characters.

1.15.0 - 1.17.0 · Nov 13-14

Emissive SSGTAO & LOD Scaling

1.15.0 rebuilt SSAO V2 so distance fog never reveals dark silhouettes; 1.16.0 introduced the draw_distance slider (100-400%) to push LOD transitions farther out and reminded users of one-click updates; 1.17.0 upgraded ao = high to horizon-based SSGTAO that respects neon signs and glowing Legion trim.

1.13.0 - 1.14.2 · Nov 12-13

Audio Sync, No-HUD & 4K Heaps

1.13.0 added F12 No-HUD mode and solved cutscene/movie audio drift via real-time in-engine cutscene pacing plus 30 FPS VP9 catch-up. 1.14.0-1.14.2 fixed a 4K memory corruption bug (including File 02 footprint scanning) and added RecompLauncher integration.

Chronological version & checksum milestone table

Need the complete 64-character SHA-256 hash or direct download link for a specific tag? Visit the 52-asset SHA-256 Download Ledger.

Version TagDate (UTC)Engineering ChangesSHA-256 Prefix
1.18.02026-11-15Fixes crash right before ending credits (#112/#113); adds ao = gi screen-space radiance cascade bounce lighting.Win: 896fd6884487...
Lin: 0427ce5bff08...
1.17.02026-11-14Upgrades ao = high to emissive-aware SSGTAO so glowing signs, lamps, and Legion trim are never darkened.Win: 6369ca18794d...
Lin: 23e211b2a067...
1.16.02026-11-14Adds [display] draw_distance (100-400%) scaling model LOD switch distances; highlights 1-click installer updates.Win: 44340147f6e6...
Lin: 3446c2e6958e...
1.15.02026-11-13SSAO V2: masks occlusion behind atmospheric fog and glass so silhouettes never bleed through haze.Win: d8c2196f85c4...
Lin: 20d8225777cc...
1.14.22026-11-13Fixes 4K heap/render-target memory corruption (File 02 footprint scan crash) and adds recomplauncher.json support.Win: 06f855521ca1...
Lin: 19d2b24e3336...
1.13.02026-11-12Adds F12 No-HUD toggle; fixes cutscene & pre-rendered VP9 movie audio sync after frame hitches.Win: e93900667895...
Lin: f2bececdcd7e...
1.12.0 - 1.12.22026-11-12True Hor+ Ultrawide support (16:10 to 48:9) with corner-anchored HUD; 1.12.2 adds VRAM panic mode for black textures.Win (1.12.2): 569956f5d4db...
Lin (1.12.2): 43f48cd69185...
1.10.0 - 1.11.02026-11-11Motion-vector reconstruction for DLAA / XeSS Native AA (1.10.0-1.10.1) and full DLSS, XeSS & FSR 3 upscaling modes (1.11.0) with native-res HUD.Win (1.11.0): e9f0591c52be...
Lin (1.11.0): d65744a6dc57...
1.8.0 - 1.9.02026-11-10Background ASTC texture prep eliminating spawn hitches (1.8.0); unlocked 60 FPS in-engine cutscenes while keeping VP9 videos at 30 FPS (1.9.0).Win (1.9.0): a8108a4beec1...
Lin (1.9.0): 2726045fb17b...
1.7.0 - 1.7.12026-11-10Native 1440p & 4K output_res, +15% CPU throughput, Wayland frame-delay fix, and Steam Deck 720p config migration.Win (1.7.1): a7e778fa57dc...
Lin (1.7.1): 81b155787a1d...
1.5.0 - 1.6.02026-11-09FOV slider + F10 overlay shortcut freeing Chapter 10 L3 + R3 Fusion (1.5.0); complete 60 FPS Assault Attack & action timing fix by @capibawa (1.6.0).Win (1.6.0): f98e4ac253c7...
Lin (1.6.0): 3ca72b2855fa...
1.2.0 - 1.4.32026-11-06 to 08First Linux x86_64 AppImage (1.2.0), automatic Xbox/PlayStation controller prompts (1.4.0), and dedicated GPU memory mirror (1.4.3).Win (1.4.3): 8c8021fcbe17...
Lin (1.4.3): a11e685dcfe7...
0.1.0 - 1.0.02026-11-03 to 04Initial Windows Vulkan release (0.1.0), 60 FPS gameplay + 1.0.1 update requirement (0.3.0), and ahead-of-time shader compilation (1.0.0).Win (1.0.0): 16be9414ab4b...
AC-Recomp v0.1.02026-10-19Separate swaymun/AC-Recomp Apple Silicon macOS preview via MoltenVK (reaches File 01 highway chase at 30 FPS on M-series Macs).DMG: e71aa3922b8d...
ZIP: 891337ae4621...

Check which release archive you have on disk

Drop any historical or current setup archive below to identify its exact version tag and verify integrity locally.

Drop local .zip, .AppImage, .exe, or .dmg release archive here (or click to browse; hashed locally via WebCrypto with zero upload)
Waiting for a local Astral Chain Recomp / AC-Recomp archive or 64-character SHA-256 digest.

Controllers for dual-stick Legion combat

Astral Chain Recomp uses SDL3 for low-latency gamepad input, rumble curves, gyro aiming, back paddles, and automatic Xbox or PlayStation prompt detection.

8BitDo Ultimate 2C Wireless Controller

Hall-effect sticks and L4/R4 bumpers with low-latency 2.4G dongle for 60 FPS Sync Attacks and Legion positioning.

View on Amazon

GameSir Super Nova Hall-Effect Gamepad

Drift-free Hall sticks, physically swappable ABXY faceplates (pad_layout = xbox or nintendo), and motion gyro via SDL3.

View on Amazon

8BitDo Pro 2 Bluetooth Gamepad

Symmetrical dual-stick layout with Switch/X-Input modes, motion aiming for Bow Legion, and rear paddles (`lpaddle1`/`rpaddle1`).

View on Amazon

GuliKit KK3 Max Wireless Controller

TMR electromagnetic sticks and 1000 Hz polling for tight 360-spin and Perfect Dodge input windows on Windows and Linux.

View on Amazon

Affiliate disclosure: As an Amazon Associate, astralchainrecomp.wiki earns from qualifying purchases at no added cost to you.

Release cycle & update questions

Upgrading older installs, save compatibility, and upstream commit history.

Can I upgrade directly from 1.0.0 or 1.6.0 to 1.18.0 without losing saves?

Yes. Unpack Astral.Chain-Setup-1.18.0-windows.zip (or run the 1.18.0 Linux AppImage), select Update my installed game, and choose your existing Astral Chain folder. Your profile/save/ files and custom astralchain.ini keys stay untouched.

Why were there multiple releases on single days between November 3 and November 15?

captainj-sparrow and @capibawa ship focused, self-contained releases immediately after landing major graphical or compatibility milestones (followed by fast point hotfixes like 1.10.1 for NVIDIA DLAA, 1.12.2 for VRAM panic mode, and 1.14.2 for 4K heap safety).

When did Linux AppImage releases drop the experimental label?

Linux AppImage builds debuted in 1.2.0 (2026-11-06) and matured rapidly with the 1.7.1 Wayland frame-pacing fix, Steam Deck auto-profile migration, cpu_boost governor hinting, and built-in FSR 3 upscaling.

Where can I inspect the source commits behind each tag?

Every release tag and commit diff is public under the MIT license at github.com/captainj-sparrow/astral-chain-pc-recomp/releases.